The Podcast: The State of Indie Games, with IGF’s Kelly Wallick

first_imgThe Podcast: The State of Indie Games, with IGF’s Kelly WallickIndie Megabooth CEO joins us to discuss the hard work that goes into achieving success as an indieJames BatchelorEditor-in-ChiefWednesday 28th February 2018Share this article Recommend Tweet ShareCompanies in this articleGI PodcastThe latest episode of The Podcast is available to download now, and takes a closer a look at the world of indie games.This week we’re joined by Kelly Wallick, CEO of Indie Megabooth and chairperson of the Independent Games Festival, who shares her views on the current state of the industry for independent developers.During the episode, we touch on the issues of discoverability, the varying success rate for studios that have previously exhibited at the Megabooth and the hard work that goes into sustaining an indie studio.Wallick also discusses the need for better curation on digital stores, plans for this year’s Independent Games Festival, and some of her favourite recent indie games.Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games The Independent Games Festival and Indie Megabooth will both return to GDC 2018 in San Francisco next month. Full details of the line-up are expected to be announced tomorrow.You can listen to our latest episode below, subscribe to our RSS feed, or download the file directly here. It is also available via iTunes, Google Play, Stitcher, Overcast, Player FM, TuneIn and other widely-used podcast platforms.All our previous episodes can be found here..Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Daily Update and get the best of in your inbox. Enter your email addressMore storiesPodcast: IO’s independence, with Hakan Abrak | GI Live OnlineHitman studio’s CEO on the journey to self-publishing and achieving the vision for the World of Assassination trilogyBy GamesIndustry Staff 5 days agoCan Returnal pave the way for $70 AAA roguelikes? | PodcastLatest episode also discusses the demand for socially responsible developers, and Toys For Bob’s shift to Call of Duty supportBy GamesIndustry Staff 7 days agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.last_img read more